During these devlog updates you might be wondering why everything look do basic or "thrown together". The answer is simple really. That's on purpose. It may not be pretty and it may not be the best representation of a final product but when developing large systems...
The Inventory System
We're jumping in pretty deep but as this is something I am currently working on I felt now would be a good time to share my progress. Inventory and looting systems vary widely in this genre and I wanted to make sure i picked something that would be fit for purpose...


